[Info-vax] OO
David Froble
davef at tsoft-inc.com
Thu Jan 22 00:39:52 EST 2015
Stephen Hoffman wrote:
> On 2015-01-22 00:08:50 +0000, David Froble said:
>
>> When does a module of code that performs a task stop being a module
>> and becomes an object?
>
> If you haven't spent some time with OO programming, this reply probably
> won't make all that much sense. But in VMS-ish terms, an "object" is
> probably most similar to a shareable image, in that it's relatively
> isolated from other hunks of code in the application, and with published
> interfaces for the associated code and the data. The shareable image
> vectors, however, are resolved at run-time, which means that the
> programmer can add or remove vectors easily, and can also override the
> behavior of an existing object — these overrides are akin to easily
> patching in a second shareable image that can then override some aspects
> and can do things differently than the first shareable image, but while
> still using most of the code from the first shareable image. On the
> fly. You can also get callouts, where — when something happens to the
> data, for instance — you can get notified of the change, and can then go
> do something. Without changing the code in the other object. Like
> shareable images, when you run an OO application, the run-time takes
> care of merging all the pieces together, and applying the overrides and
> performing the call-outs as needed. Again, this is a whole lot easier
> if you've used some OO tools. OO can be brain-melting when first coming
> over from traditional C, Fortran or BASIC code... But OO is — much like
> how compilers provided an abstraction over what assembler code provided
> — a useful abstraction for some applications.
>
>
Brain melted ....
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